

$counter – add sequential numbers to file names $randomName – converts the name of the texture in random combinations of numbers and letters $bitmapName – keeps the original name of the texture $fileName – adds file name to textures names

$projectName – you can set the project name different from filename During copying, you can rename the images by adding any of the following tokens: The script finds all the textures that you have used in your file, then copy them to a new folder and change the links in Material Editor with the new path.
3DS MAX STUDIO SCRIP DOWNLOAD
Download File Renamer 4.Bitmap Collectorīitmap Collector is similar to Change Paths, with the difference that it works more automated, it is more easier to work with and do not need to copy anything in advance. Interesting script by Australian artist Travis Williams, with which you can change the textures by simply entering the names of old and new images. Official web page: Download Change Paths 3.File Renamer.If this is done the rest of the job is carried out by the script who change the path to all textures in Material Editor. As a disadvantage can be noted that in the new directory beforehand must be copied all textures used in the scene. It recognizes images, Mental Ray and V-Ray Proxy objects, IES files and more. Download Lost Textures Script 2.Change PathsĬhange Paths does exactly what its name means – change the directory which contains the maps for the project. Simply run it through MAXScript > Run Script… and select Yes to remove the textures. Definitely not the best solution, but may be useful in some cases. This is the simplest of all the scripts and it just deletes all the missing textures from your materials. We are happy to share with you some scripts for finding and organizing missing textures in 3ds Max. This list is combined by Mladengradev. Now, enjoy and don’t forget share it around! 1.Lost Textures Image by Mladengradev
